// Load up all datablocks. This function is called when
// a server is constructed.
// Do the sounds first -- later scripts/datablocks may need them
exec("./audioProfiles.cs");
// Do the various effects next -- later scripts/datablocks may need them
exec("./particles.cs");
exec("./environment.cs");
exec("./triggers.cs");
// Add a rigid example
exec("./rigidShape.cs");
exec("./health.cs");
// <----- YORKS ADDED: StaticShapeClassObjects should go here! to avoid issues
// Load our supporting weapon datablocks
exec("./weapon.cs");
// Load the weapon datablocks
exec("./weapons/rocketLauncher.cs");
exec("./weapons/Soldier_gun.cs");
exec("./weapons/grenadeLauncher.cs");
// Load the default player datablocks
exec("./player.cs");
// Load our other player datablocks
exec("./aiPlayer.cs");
// Load the vehicle datablocks
exec("./vehicles/defaultCar.cs");
exec("./vehicles/cheetahCar.cs");