// Load up all datablocks. This function is called when // a server is constructed. // Do the sounds first -- later scripts/datablocks may need them exec("./audioProfiles.cs"); // Do the various effects next -- later scripts/datablocks may need them exec("./particles.cs"); exec("./environment.cs"); exec("./triggers.cs"); // Add a rigid example exec("./rigidShape.cs"); exec("./health.cs"); // <----- YORKS ADDED: StaticShapeClassObjects should go here! to avoid issues // Load our supporting weapon datablocks exec("./weapon.cs"); // Load the weapon datablocks exec("./weapons/rocketLauncher.cs"); exec("./weapons/Soldier_gun.cs"); exec("./weapons/grenadeLauncher.cs"); // Load the default player datablocks exec("./player.cs"); // Load our other player datablocks exec("./aiPlayer.cs"); // Load the vehicle datablocks exec("./vehicles/defaultCar.cs"); exec("./vehicles/cheetahCar.cs");