function Coin::onCollision(%this, %obj, %col, %vec, %len)
{
%emitterNode = new ParticleEmitterNode(){
datablock = CoinNode;
emitter = CoinEmitter;
position = %obj.getPosition();
};
%obj.delete();
$CoinsFound++;
if(Coins.getCount() <= 0)
{
commandToClient(%col.client,'ShowVictory',$CoinsFound);
}
}