function Coin::onCollision(%this, %obj, %col, %vec, %len)
{
   %emitterNode =  new ParticleEmitterNode(){
      datablock = CoinNode;
      emitter = CoinEmitter;
      position = %obj.getPosition();
   };
   %obj.delete();

   $CoinsFound++;
   if(Coins.getCount() <= 0)
   {
      commandToClient(%col.client,'ShowVictory',$CoinsFound);
   }
}