singleton Material(greyrock_material)
{
   mapTo = "greyrock";  
   baseTex[0] = "grayrock_diffuse.dds";
   bumpTex[0] = "grayrock_normal_specular.dds";
   pixelSpecular = true;
   specular = "1 1 1 0";
   specularPower = 12;
};