singleton Material(skin)
{
   mapTo = "skin";
   baseTex[0] = "skin";
   bumpTex[0] = "skin_n";
   pixelSpecular[0] = true;
   specular[0] = "0.6 0.7 0.6 0.7";
   specularPower[0] = 32.0;

   // change this line
   multConstant = true;
};