struct MeshRenderInst : public RenderInst
{
GFXVertexBufferHandleBase *vertBuff;
GFXPrimitiveBufferHandle *primBuff;
GFXPrimitive *prim;
U32 primBuffIndex;
BaseMatInstance *matInst;
F32 visibility;
MatrixF* objectToWorld;
MatrixF* worldToCamera;
MatrixF* projection;
};